THRILLIX

Where cutting-edge tech meets the heart of family play

Facebook Twitter LinkedIn

Imagine a place where cutting-edge technology meets the heart of family play. In Butte, Montana, families often face a gap between traditional playgrounds and the modern, digital world children love. TRHRILLIX bridges that gap by creating the region’s premier high-tech family entertainment center.
 
We’ve curated a 360-degree experience that combines immersive Virtual Reality, a high-stakes Laser Tag arena, and a vibrant Indoor Playground for the little ones—all under one roof. We aren't just selling game time; we are selling family bonding, STEM-focused learning, and unforgettable birthday memories.
 
The family entertainment market is a $35 billion industry growing at over 14% annually. With a diverse revenue model—from memberships and party packages to VR equipment rentals—THRILLIX  is positioned to achieve profitability within its first two years.
 
"Where Family Adventures Ignite Imagination and Create Lasting Memories Together"
 

Executive Summary
THRILLIX is a premier family entertainment center located in Butte, Montana. It uniquely blends cutting-edge technology with traditional play, offering immersive virtual reality (VR) experiences, laser tag, indoor playgrounds, and video games. The center targets local families, school groups, and tourists seeking interactive and educational fun.

The Problem & Solution
Problem: Families in Butte have limited access to modern, interactive entertainment that combines technology with active play, often leading to repetitive recreational choices.
 
Solution: THRILLIX fills this gap by integrating high-tech VR with classic play areas like laser tag and playgrounds, catering to diverse age groups and interests in a safe, inclusive environment.
 

Core Offerings
  • Immersive VR: Transporting players to new worlds for exploration and teamwork.
  • Laser Tag Arena: A fast-paced, strategic, and physical competitive environment.
  • Indoor Playground: A safe, colorful space promoting physical development for younger children.
  • Video Game Lounge: A comfortable social space for casual and competitive gaming.
  • Educational Workshops: STEM-focused activities and interactive learning sessions.

Market & Strategy
  • Target Audience: Families with children (0-8), teenagers/young adults (13-25), corporate groups, and tourists.
  • Market Opportunity: The global family entertainment center market is projected to reach $69.3 billion by 2029.
  • Marketing: Multi-channel approach focusing on social media (FB, IG, TikTok), local school partnerships, and community events.
 
 

 


Fundraise Details

This section is only visible to registered investors. Log in or register as an accredited investor to view.

Ready to Ask For Funding for your company?

Post a Funding Request