Novospir

Raising $1 million to launch & scale our debut game

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I started this journey by rethinking how to properly design game currency so that players and game publishers can be aligned for the success of the game. Currently, players (especially for puzzle games) are loath to spend any money to play the game and take it as a measure of personal pride to spend as little money as possible. Game publishers know this, and have to subsidize all that free play with intrusive ads, social spam (e.g. request "lives" from friends to continue playing), "pay to win", and "grinding" to encourage players to level up. All these strategies end up annoying the very players that game publishers want to keep.

 Additionally, cryptocurrency-based game currency primarily work on a "play to earn" strategy. Even if we ignore the very real abuse in the form of click shops (the modern equivalent of sweat shops) that forces woman and children to tap all day to enrich their abuser, and the fact that these schemes target the most vulnerable members of society who ultimately lose their shirt when the crypto market crashes, "play to earn"  undermines the very reason why people want to play games in the first place. Once people are using games to earn money, it's not fun, it's work.

Novospir takes a unique approach. We have invented a new type of digital currency that allows players and game publishers to be aligned. Players get to play games without intrusive ads, social spam, or grinding. Likewise, game publishers gain by not having to resort to "Pay to Win" which alienates players and get to monetize free game play retroactively. Both, players and game publishers gain by rewarding early players for discovering and helping popularize the game before it was successful. And most importantly, the digital currency can be used as a force for good, to make a positive impact on players' gaming and real-life communities.

Unlike cryptocurrency-based game currency, Novospir can be implemented in both digital and non-digital form. The non-digital game currency will leverage blockchain technology to create an automated market maker (AMM) between games without a cash-out market value.  While the digital version is more powerful, it's real money, so it requires a lot more due diligence for the game publisher to implement. This is why non-digital game currency would be more suitable for smaller game publishers. In any case, the non-digital game currency can be migrated to digital currency in the future, once the game is successful. The digital form will be fully regulated for players, accredited, and non-accredited investors. Each game that implements a game currency will receive their own token which can increase and decrease based on the market and investor demand and speculation. However, players are always protected from market fluctuations. This means that players will never suffer any loss whatsoever if the market suddenly tanks (or be afraid to purchase game currency becuase the market might tank). Game currencies will be portable across all games within the Novospir ecosystem, creating a unified and engaging player experience.

Our market strategy targets significant growth areas, including the puzzle game industry, the game currency market, B2C marketing platforms, eSports, and game publisher monetization (we will help all other game publishers improve their monetization.) By providing a seamless and unique user experience, we are poised to capture a substantial market share. We will outpace the competition with our patents (pending), first-mover advantage, and fully synergetic product line. 

Novospir will have multiple revenue streams:

1) Digital & Non-Digital Game Currency - Novospir will charge an annual 1-5% fee for digital game currency under management (AUM)

2) B2C - we are launching our own game called Stack the Pixels, which is the world's first massively multiplayer mobile-based puzzle game (similar to Candy Crush and Toon Blast) This is key to our strategy because for a game currency to be successful, the game needs to be fun. Our own game platform will act as an internal laboratory as we implement our own innovative game currency. Stack the Pixels is based on fun vibrant characters and is suitable for the whole family. We also have a long line of additional puzzle games that we can built on top of the Stack the Pixels platform from word matching games to number building (like 2048)

3) B2B. We will leverage Stack the Pixel's massively multiplayer platform for multiple B2B revenue streams, such as: a product launcher for businesses, fundraising for non-profits, ad platform for businesses and marketers, team building for companies, and eSports-for-all. We will also license our patented monetization engine for other game publishers for a 25% revenue share of additional profits.

We have:
- Multiple patents (pending)
- Working prototype of Stack the Pixels game on Android and iOS
- Exciting consumer game brand featuring memorable and brandable Stack the Pixels characters
- Top-notch dev team
- Expert marketing team

The Novospir team boasts extensive experience in both gaming and blockchain technology. Our CEO, Yaakov Sash, has a robust background in digital assets and has worked at some of the world's largest banks, building innovative tech solutions. Euan Free, our Chief Game Officer, has created over 20 mobile games with millions of downloads. Together, they bring a blend of technical expertise and innovative vision to drive Novospir forward. Our advisory board includes industry heavyweights such as Sophia Lopez, Co-founder & COO at Kaleido, and Jay Proffitt, former CEO and COO of Securitize Markets, who guide us with their insights and expertise.

We plan to soft launch Stack the Pixels along with our own proprietary game currency in September 2024.

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