Karma the Game of Destiny

KGD platform is the intersection of social, mobile, meta, blockchain & real world entertainment. Founder seeks seed partners for US and global release.

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Karma the game of destiny, INC

White paper

Version 1.5

 
 
 
Table of contents
Ø  Key INFORMATION
Ø  Executive SUMMARY
Ø  Brief INTRODUCTION
Ø  Inter-REALITY (A Basis for Web 3.1 - .1 to solve a bucket of problems)
Ø  Ambassadors (The Uber® Driver to the Platform's Uber® Rider)
Ø  Entering the PLATFORM
Ø  The GAME and the RULES - Digital Space Behavior Modification
Ø  The BLOCKCHAIN Eco System and NFTs - Trade, Collectables, and Privacy
Ø  The NON-BLOCKCHAIN Eco System and Privacy
Ø  NOTES on RULES, PRIVACY, AND ALGORITHMS
Ø  The SOUNDTRACK – Music on the PLATFORM
Ø  ​The BRANCHES - A Media Network and Exclusive Content Built-In
Ø  ​The PLAN - Mobile and the Metaverse
Ø  The GORILLA in the Jungle - A Marketing Plan
Ø  Our MISSION
Ø  Business MODELS and DETAILS
Ø  Company INFORMATION
Ø  The TEAM
Ø  Road MAP
Ø  Industry STATISTICS
Ø  What is an immersive EXPERIENCE? 
Ø  Final NOTES
 
 
 

 
 
Contact:
Rene Reyes, Chairman, and Founder
M: 914-523-5910
 
Key INFORMATION
 
About the ISSUER
This document is issued by Karma the Game of Destiny, Inc., a company incorporated in Delaware, USA, with its address at 92 Main Street, Suite 202, Yonkers, NY 10701
 
About the PROJECT
Karma the Game of Destiny, Inc., aka KGD ("The Company"), and its affiliates are creating the "KARMA THE GAME" PLATFORM. All references to KGD or The Company refer to the issuing entity in this document. All references to KARMA THE GAME in this document refer to the Platform as a platform, a technology, a business model, a product, and a content producer.  
KARMA THE GAME will function in the NON-BLOCKCHAIN Web 2.0 Internet and the Web 3.0 BLOCKCHAIN/METAVERSE/XR/AR/VR Internet. AND as of the writing of this white paper, assigns the in-game cryptocurrency expressly stated as KGZ or KGZODIAC, which refers to the blockchain token; conversely, KARMA TOKEN, which refers to the NON-BLOCKCHAIN COUPON (similar to a carnival ticket).
Our MISSION is to create and sustain a new kind of social platform that provides access and utility within the umbrella of entertainment in the form of an Inter-Reality Social Living Immersive Experience. As part of this, KGD will be working to secure all necessary licenses and approvals in relevant markets and application platforms, and relevant partnerships, building out our capability and accessibility progressively and in close collaboration with our community and other stakeholders and advisors.
 
About the DOCUMENT
This document and any other documents published in association with it relate to an offering and understanding of KGD, KARMA THE GAME, KGZ, KARMA TOKEN, and NFTs distributed by KGD to certain eligible persons (purchasers) and in respect of the intended development and use of the KARMA THE GAME PLATFORM by KGD and its affiliates.
This document is not endorsed by any government authority and is subject to change. Please read the "Disclaimers" section for additional important information about this document.
 
Authorized LANGUAGE
This document and related materials are issued in English only. Any translation is for reference purposes only and is not certified by KGD or any other person. No assurance can be made regarding the accuracy and completeness of any translations. If there is any inconsistency between a translation and the English version of this document or related materials, the English version prevails.
 
QUESTIONS?
Please contact Karma the Game of Destiny, Inc. by phone at (855) ALQUIMI / (855)257-8464 anytime if you have any questions about this document or the project. For Social Affiliations, you can email us at [email protected].
 
IMPORTANT NOTICE
Be careful when interacting with anyone who says they represent KGD. Please carefully check all links, website addresses, email addresses, and social media handles. If something seems suspicious, please feel free to correspond with us directly via [email protected]. We will never ask you for your password or private keys.
 
 
 
DISCLAIMERS
Licenses, Approvals & Partnerships Are Not Assured in All Jurisdictions. KGD intends to fully comply with applicable laws and regulations and use its best endeavors to obtain the necessary licenses and approvals. Regulatory licenses, permissions, and partnerships with licensed entities are likely to be required in several relevant jurisdictions where relevant activities may occur. This means that the development and roll-out of all the initiatives described in this whitepaper are not guaranteed. It is impossible to guarantee, and no person makes any representations, warranties, or assurances that any such licenses, approvals, or partnerships will be secured within a particular timeframe or at all. As such, the initiatives described in this whitepaper may not be available in certain jurisdictions or at all. This could require restructuring of these initiatives or unavailability in certain respects. In addition, the development of any initiatives is intended to be implemented in stages. As the project is likely to rely on relationships with certain licensed third-party entities, if these entities are no longer appropriately licensed in the relevant jurisdiction or the connections are not possible to continue, this will impact the ability of KGD to rely on the services of that party.
 
No ADVICE
This whitepaper does not constitute investment advice, financial advice, trading advice, or recommendation by KGD, its affiliates, or its respective officers, directors, managers, employees, agents, advisors, or consultants. The merits of purchasing KGZ or KGZODIAC should not be relied upon in connection with any other contract or purchasing decision.
 
Not a SALE OF SECURITY OR FIAT CURRENCY
This whitepaper does not constitute a prospectus or financial service offering document. It is not an offer to sell or solicitation of an offer to buy any security, investment products, regulated products, or financial instruments in any jurisdiction. KGZ or KGZODIAC are not being structured or sold as securities in KGD. Owners of KGZ or KGZODIAC are not entitled to any rights in KGD or its affiliates, including equity, shares, units, royalties to capital, profit, returns, or income in KGD or any other company or intellectual property associated with KGD.
Furthermore, KGZ or KGZODIAC are not fiat currencies intended to represent or link to any fiat currency. Any reference to KGZ or KGZODIAC should not be interpreted as referring to fiat money or assets outside of the in-game utility.
BINANCE SMART CHAIN: KGZ CONTRACT ADDRESS: 0x9622b9b9AB77D82392D87E62e75230BA7B93B16C
POLYGON MAINNET: KGZ CONTRACT ADDRESS: (NOT ACTIVE) 0x2A685CB8241c1872594F0a6835005aA8a85614ec
ETHEREUM MAINNET: KGZODIAC ADDRESS: (NOT MINTED YET)
 
Views of KGD
The views and opinions expressed in this whitepaper are those of KGD. They do not reflect the official policy or position of any government, quasi-government, authority, or public body (including but not limited to any regulatory body) in any jurisdiction. This whitepaper has not been reviewed by any regulatory authority.
References in this whitepaper to specific companies, networks, and potential use cases are illustrative only. Using any company or platform names and trademarks does not imply any affiliation with, recommendation, or endorsement of/by those parties.
All graphics included in this whitepaper are for illustrative purposes only. In particular, pictures with price references do not translate into actual pricing information.
 
Risk STATEMENTS
Purchasing KGZ or KGZODIAC involves substantial risk and may lead to a loss of a significant or entire amount of money or other assets involved. Before purchasing KGZ or KGZODIAC, purchasers should carefully assess and consider the risks, including those listed in any other documentation. A purchaser should not purchase KGZ or KGZODIAC for speculative or investment purposes. Purchasers should only purchase KGZ or KGZODIAC if they fully understand the nature of the KGZ or KGZODIAC and accept the risks inherent to the KGZ or KGZODIAC. Cryptographic tokens may be subject to appropriation or theft; by hackers or other malicious groups. Organizations may attempt to interfere with our system/network in various ways, including malware attacks, denial of service attacks, consensus-based attacks, Sybil attacks, smurfing, and spoofing, which may result in the loss of cryptographic tokens or the loss of your ability to access or control your cryptographic tokens. There may be no remedy in such an event, and holders of cryptographic tokens are not guaranteed any remedy, refund, or compensation. The regulatory status of cryptographic tokens and digital assets is currently unsettled in many jurisdictions, varies among jurisdictions, and can be subject to significant uncertainty. It is possible that in the future, specific laws, regulations, policies, or rules relating to cryptographic tokens, digital assets, blockchain technology, or blockchain applications may be implemented, which may directly or indirectly affect or restrict cryptographic token holders' right to acquire, own, hold, sell, convert, trade, or use cryptographic tokens.
 
NOTE: NON-BLOCKCHAIN PLATFORM PARTICIPATION
The platform is ledger agnostic from Web 2.0 to Web 3.1. The baseline entry for the platform does not require a participant to own or ever use a cryptographic currency in the game. Admission is free of charge for 30 days for full access to the posting function of gamified classified advertising within the Meta-Experiences (METAEX) of the Virtual Life. KARMA TOKENS (Non-Crypto Tokens) are a coupon (similar to Groupon®) or carnival game ticket. The DESTINY function is called to POST a PARTICIPANTS AVATAR on "THE GRID" with 1, 3, 6, or 9 lives that only endure for up to 30 days for a fixed fiat price of $1.99, $3.99, $6.99 or $9.99. Arcade Business Model. These prices are set into the ethics rule of the game and can only be changed by the Ambassador side of the PLATFORM.
The game and rule mechanics function similarly to the rules of a blockchain game or DeFi but instead allow a non-blockchain participant to have the whole experience, if not the full reward, of having a blockchain account within the KARMA THE GAME PLATFORM. 
WHILE in this mode, the platform's user's data is stored and owned by KGD. KGD can restore loss of coins or accounts after investigation and customer satisfaction. THIS IS NOT the case once a PARTICIPANT OPTS-IN chooses to attach their wallet to the PLATFORM and become the majority owner and key holder of their own data attached to the BLOCKCHAIN KGZ or KGZODIAC and released 60 days post Avatar termination. 
In the case of Non-Blockchain, Participants' coins mined in the virtual space are only points accrued, and data returned to the Participant who is not written to the blockchain for possible exchange or public consumption. KGD will not charge any fees and will return the data via the ethics rule of the game upon determining that none of the triggers were recorded that would indicate the Platform was used for illegal activity, most notable HUMAN TRAFFICKING and ILLEGAL DRUGS or ARMS sale or distribution; in which case the encrypted data will be transferred to local authorities.
 
 
 
In BOTH NON-BLOCKCHAIN AND BLOCKCHAIN, KARMA THE GAME, the PLATFORM is NOT an OPEN WORLD SYSTEM but a curated system of purpose and participation like going to a Disney® Theme Park, a circus, a carnival, or being a contestant on a TV Game Show like Let's Make a Deal. All users may traverse the METAEX, but each METAEX has a purpose as follows:   
DESTINY = GAMIFIED CLASSIFIEDS AND LISTINGS
SPACE RUN = COIN MINING AND PORTAL ACCESS TO AFFILIATES
CASINO = ACCESS TO AFFILIATE CASINOS *(BLOCKCHAIN CASINOS AND EXCHANGES FOR BCP)
STADIUM = CONCERTS, PARTIES, AND EVENTS
4PLAY = CONCERTS, PARTIES, AND EVENTS
GALLERY = CURATED DIGITAL ART *(NFTS FOR BCP)
SANCTUARY = STORYLINE, SPECIAL PRIZES, PARTIES, EVENTS, AND CONCERTS
*"BCP" = BLOCKCHAIN PARTICIPANTS
**ALL OF THE ABOVE ARE HUBS WITHIN THE METAEX. MANY OF THE HUBS HAVE TRANSITIONS OR ANCILLARY PLACES WHERE MUSIC CAN BE LISTENED TO, CLUES CAN BE FOUND, OR ANIMATIONS CAN BE WATCHED. THE NUMBER AND LOCATIONS OF THESE OTHER WORLDS CAN CHANGE AND EVOLVE ALONG WITH THE HUBS OVER TIME.  
***EXPLANATION OF EACH HUB AND RELATIVE BUSINESS MODEL IN
  • THE EXECUTIVE SUMMARY AND
  • THE BUSINESS MODELS AND
  • DETAILS SECTIONS.
 
  
No REPRESENTATIONS
No representations or warranties have been made to the recipient of this whitepaper or its advisers, by KGD or any other person, as to the accuracy or completeness of the information, statements, opinions, or matters (express or implied) arising out of, contained in or derived from this whitepaper. This includes any omission from this document or any other written or oral information or opinions provided now or in the future to any interested party or their advisers. The KGZ, as envisaged in this whitepaper, can be viewed on BSC Scan - 
https://bscscan.com/address/0x9622b9b9ab77d82392d87e62e75230ba7b93b16c
The KGZ deployed on the platform may differ significantly from the existing cryptographic currency referenced in the above BSC / BINANCE SMART CHAIN and its description in this whitepaper. An example would be the exchange of KGZ to another blockchain or our own blockchain. No representation or warranty is given to the achievement or reasonableness of any plans, future projections, or prospects. Nothing in this document is or should be relied upon as a promise or representation of the future. To the fullest extent possible, all liability for any loss or damage of whatsoever kind (whether foreseeable or not and whether or not KGD has been advised of the possibility of such loss or damage) which may arise from any person acting on any information and opinions contained in this whitepaper or any report which is made available in connection with any further inquiries, notwithstanding any negligence, default or lack of care, is disclaimed.
This whitepaper contains data and references obtained from third-party sources. The management believes that these data are accurate and reliable. However, they have not been subject to independent audit, verification, or analysis by professional legal, accounting, engineering, or financial advisors. There is no assurance about the data's accuracy, reliability, or completeness.
 
Restricted TRANSMISSION
This whitepaper must not be taken or transmitted to any jurisdiction where distribution or dissemination of this whitepaper is prohibited or restricted. The uncertainty in tax legislation relating to cryptographic tokens and digital assets may expose cryptographic token holders to tax consequences associated with cryptographic trading tokens. Digital assets and related products and services carry significant risks. Potential purchasers should consider all of the above; together with any other applicable risk disclosures we provide and the advice they obtain, assess the nature of relevant risks and their appetite for them independently, and consult their advisers before making any decisions. KGZ or KGZODIAC may be subject to a future migration to a different technology foundation. This may involve the issuance of a new asset in addition to, or to replace, KGZ BSC20 as ERC 20 tokens. A holder of KGZ or KGZODIAC may be required to follow specific procedures to effect this change. Applicable law or technical restrictions could prevent this, leading to loss. You must monitor KARMATHEGAME.GURU regularly for such changes and other announcements.
 
 
Professional ADVICE
Individuals interested in purchasing KGZ or KGZODIAC or KGD NFTs should consult a lawyer, accountant, tax professional, and any other professional advisors to determine whether to purchase KGZ or KGZODIAC and use the KGD platform.
This whitepaper contains certain forward-looking statements regarding the business we operate based on the belief of KGD and certain assumptions made by and information available to KGD. Forward-looking statements, by their nature, are subject to significant risks and uncertainties.
Forward-looking statements may involve plans, estimates, and assumptions and are subject to risks, uncertainties, and other factors beyond our control and prediction. Accordingly, these factors could cause results or outcomes that differ materially from those expressed in the forward-looking statements. Any forward-looking information speaks only as of the date on which such announcement is made; we undertake no obligation to update any forward-looking statements.
 
 

 
Executive SUMMARY
 
Brief INTRODUCTION
Karma the Game of Destiny, Inc., is a media and entertainment company. Karma the Game is built as an Inter-Reality Platform for dissemination within the scope of Real Life / Internet / Immersive Experience. It permeates the digital boundaries to overlay these multiple REALITIES with a cohesive and directed flow of information and entertainment with a view toward SOCIAL LIVING and COMMUNITY.
We consider it a Social Living Immersive Magazine with an arcade or curated circus or carnival traits. 
Income and Revenue are through advertising and vertical markets. The Gamified Classifieds and Listings are low-cost personal and small business-centric, and portals are mid and large commercial points of entry directly to the affiliate and designed for a 20% split fee basis, but individual affiliate relationships will undoubtedly vary with markets and scale.
Entry to the market is driven by "DESTINY", the GAMIFIED CLASSIFIEDS, and LISTINGS (back of the publication). Karma the Game – DESTINY is currently available in Beta as a 3D/AR Mobile App on the Google PlayStore© and the Apple AppStore©.  
The rest of the KGD PLATFORM is being released within the scope of the entire VR Platform described in the following paragraphs. All of the other sections are different areas of the Social Living Immersive Platform. A place to meet for networking, relationships, and business, a casino, an adventure, a gallery, a dance party, and a story. Destiny, Casino, Space Run, Gallery, 4Play, and Sanctuary are the main hubs, and each is a scene. The platform currently has 25 scenes. Some are transition scenes, and some are secret backrooms, others are music listening rooms, and there are also the scenes that make up the Library system and, of course, the Open Scene and Main Menu space. Most of the hubs are VR Chat spaces, and in some, you will enjoy them alone.
Furthermore, DESTINY is the basis for the WEB 3.1 (3.0 + .1) reality Game Show and RULES structure. Curated by Ambassadors who are co-hosts, their interdependent App is a POS that is being released in conjunction with the Beta posting system that allows them to meet with players to award prizes and do promotions at venues and events. This is a NEXT LEVEL FUTURISTIC IMMERSIVE CONTENT DELIVERY SYSTEM and is one of the Platform's PILLARS, ultimately differentiating it from any other Metaverse product or Web 3.0 system.
 
 
 
The HUB WORLDS
 
"SPACE RUN" is an immersive platform coin collecting VR Chat city space station floating above the Earth with many portals to other affiliate MetaWorlds such as Atari®. It has 3 parts of town; Values, Compatibility and Intimacy and secret spaces, a Temple of Earth, a Theater, a Drive-In, and a Disco. Non-Blockchain coins are collected for points, and Blockchain coins are mined as crypto-currency (P2E).
 
"GALLERY" is a curated place in space with 37 football-field-sized platforms where you can peruse 100s of digitals art installations or NFTs. You can fly up to run on the surface of Jupiter or go thru the Sun and watch the Earth whizzing by you. And all within the ring of gigantic columns with 3D representations of the signs of the Zodiac. In Non-Blockchain, the artwork is digital arts for viewing and honorably placed by the platform for display. In Blockchain mode, the artworks are NFTs that can be bid upon.
 
"CASINO" is a large-scale casino in space with flying inter-dimension cars whizzing by in front. A few hundred machines, a lounge, dancing girls, a disco, and a battle ring are inside. There are rooms with different exchanges depending on the player's wallet status. In Non-Blockchain, the slot machines are portals to online casinos in Web 2.0. In Blockchain mode, they are connected to blockchain-friendly gambling and crypto exchanges.
 
"STADIUM" is events and music-driven and available for stand-up comedy and other staged events. The Stadium can fit thousands of avatars. In Non-Blockchain, the concerts are paid for by the game's wallet, and the Participant pays for the show with regular token/coupons, and in blockchain with cryptocurrency. We will accept KGZ, ATARI, BTC, ETH, MATIC, and other forms of crypto-currency.
 
"4PLAY" is similar to STADIUM, but instead of a stage setup, it has 2 giant 4-player chessboards. (4PLAY© Chess is copyright, Rene Reyes) the pawns are approximately 5ft tall. The arena is a VR Multiplayer space and a disco with curated party music.
 
"SANCTUARY" is a part of the storyline and backstory. It takes the Participant to the future, where the protagonist originated. In the scene, the game's characters share the story of life before coming to the year 2022 to build the game for humanity. It is not a space-centric scene but a land-based one with a floating city surrounded by the ocean. It also has links to cave systems that contain the libraries.  
 
Inter-Reality (A Basis for Web 3.1 - .1 to solve a bucket of problems)
​There are several business models and methodologies employed in the platform's architecture. The Platform itself is a machine with different parts interconnected through "Inter-Reality Play", which happens in Inter-Reality Space. (Aka InteReality)
 
Whether Web 2.0 or Web 3.0, the digital world offers a wonderland full of telecommunications, entertainment, networking, and commerce. It is also wrought with the problems of the open Internet.  
As we move through these early years of the 21st Century, we see enormous progress in technology. The advent of blockchain and digital currencies are great strides toward publicly transparent agreements and financial distribution, a welcome evolution to the Internet. However, there are many problems still plaguing the Internet and World Wide Web; issues of privacy, regulations, fraud and digital theft of information and content and even identities, harassment, stalking, scamming, spamming, cat phishing, extortion through denial of services, human trafficking, and others. 
 
 
​The founder of Karma the Game of Destiny, Inc., proposeS to build a platform for entertainment and communications across the Realities and create a mechanism to allow the users of the platform a higher quality of digital life and to make this better quality an option within Karma the Game through the DESTINY function.  
 
The DESTINY section of our Metaverse platform and the DESTINY app are a particular gamified version of social networking and dating apps combined with venues and events listings. Gamification allows participants to filter and self-police the relationship they form online. Because it is gamified, there are rewards and risks to engagement with other participants. If a participant is malicious, aggressive, or rude, the Participant can either HIDE or ZAP the offensive Participant. Revenge is unlikely as the Participants remain separated at the Wallet level. A dejected participant would have to create a new account with a different email address. The game's algorithms look for indications of multiple accounts coming from the same IP and MAC address to RED FLAG the potential for malicious intent. Several algorithms in the game are looking for indications of scams and other illegal activity. And on the positive side, many in-game functions help facilitate relationships like astrology compatibility and truth or bomb, and others.
 
Unlike many Metaverse applications, our platform is not predicated on wearing VR Goggles 12 hours a day in VR. Instead, it builds a digital overlay through multiple interfaces with persistent connections to a player's wallet (non-blockchain or blockchain) and history and memories across mobile and VR devices (more on memories, Opt-In, NFTs, and Privacy further down). So not only can one person on a mobile device communicate with someone in VR, but Participants who have not Opted-In to Blockchain can still interact with Participants who have opted-in to the Blockchain.   
 
Again we simply view the blockchain as an option for data storage which gives participants public ledger ownership of their data. It is not necessary for and does not preclude our platform from allowing Participants from participating with each other or enjoying the media and entertainment of the platform. Nor does it prevent the platform from personal packaging data to deliver to the Participant as their property after an Avatar's Termination. Blockchain is the 3.0 of the Web; the .1 is the addition of Ethics rules, Gamification, and "In the Real" Game Show play for an enhanced quality of digital life.  
 
The use of blockchain and cryptographic currency within the game are contractual utility transactions transacted to the platform and posted in the public ledger before deleting from the platform. Such as:
  • The consecutive lives of the Avatars attached to each Token are used to POST the Avatar on the GRID within the DESTINY app. At the termination of the Avatar, the 30 days use of each Token is attached to the Token, and an NFT is MINTED and TRANSFERRED to the Crypto Address of the WALLET OWNER.  
  • Ambassadors' Lives, audience registrations, payments, and promotions are MINTED to the blockchain.
  • Token transfers are batch-processed at logout in batch for P2E participants as QTY = N.
  • Tokens are accepted as payment for concerts, playing certain casino functions, purchasing NFTs, and making trades between participants.
 
Tokens and coins before or in place of converting to blockchain are contractual transactions not posted to the blockchain but transacted within the platform and stored on the platform until deleted post the transfer to the Participant. Such as:
  • The consecutive lives of the Avatars are attached to each Token used to POST the Avatar on the GRID within the DESTINY app. At the termination of the Avatar, the tokens are packaged with the 30 days use of each token and TRANSFERRED to the Registered WALLET OWNER.  
  • Ambassadors' Lives, audience registrations, payments, and promotions are saved to the platform. Tokens won are tradable points with the platform for concerts, trips, and participating venues.
  • Tokens are collected in a P2E fashion. However, they are not a cryptocurrency but points like an airline or credit card and are transferrable for all items designated POINTS REWARDS. They may include concerts, trips, and participating venues.
 
Ambassadors (The Uber® Driver to the Platform's Uber® Rider)
The GAME SHOW aspect of the KGD PLATFORM would not be entirely possible without the inclusion of Participants without the PUBLIC facing aspects of Venue and Event Promotion, and Public Opt-In OUTINGS (we don't refer to them as dates as the nature of the whole platform is COMMUNITY which only includes dating and not vice versa)
 
The Ambassador is an Alt Player on the Platform. Rather than looking for matches with other players and venues or events to participate in, it is building an "Audience" within the InteReality platform and for themselves across their other social platforms. The Ambassador can add any social network to their profile to continue to act as an Independent Social Influencer while they service their INDEPENDENT AD SALES REPRESENTATIVE status with KGD. The Ambassador makes residual income from all players registered with the Ambassador's code.
 
Anyone can register as an Ambassador on the website as long as they haven't been previously terminated by Karma the Game of Destiny, Inc. Before an Ambassador can be paid, KYC protocols are followed. Local, legality, and tax laws are considered and attached to the Ambassador. Depending on legality, ambassadors can remain FIAT-based or convert to blockchain and submit a crypto address once identity is confirmed and local legalities are established. Staying within the Independent Ad Sales Representative Agent status requires building an audience, promoting the Platform, and not offending the participants to the degree that 1000 different participants do not zap the venues and/or events posted by the Ambassador.  
 
The Ambassadors are "Playing" to make more and more income through various streams by building through challenges that level up the Ambassador to new titles, powers, and higher commissions rates as "Independent Ad Sales Representatives". There are currently 11 levels, and there is the power to affect the game's data and culture over time at the highest levels.
 
These level-ups are minted on the blockchain when in Blockchain mode.
 
​The Ambassadors have a separate App/Interface into the Platform, post Venues, and Events, and curate live promotions with players who have "OPTED IN" to the "GAME SHOW". When a participant/Avatar engages using the many mechanisms like Chat or Astrology Compatibility or Truth or Bomb, all of that data is stored to the Token as Private information (More on Tokens and memories and NFTs further down). However, when a participant uses the "OUTING" invite form to "PICK" a Venue and the receiver uses the form to accept the participants, DATE, TIME and LOCATION become available to the Ambassadors the same way an Uber© Driver becomes aware of the Rider's request for a ride.  
The Ambassadors can then contact the players through the App to confirm and later meet them at the Venue to video the encounter and promote it on the Games Channels for Ambassadors and their social platforms.
 
In Blockchain Mode, Opt-Ins will be minted on the blockchain. Participant Avatars Lives are minted monthly to return to the Player as NFT 30 Days "Life in the Game" Comic books.
 
​Ambassadors start the game with 1000 lives. If they post something inappropriate and 1000 individuals "ZAP" the posting, the Ambassador is terminated and can never work for the KGD Platform again. No one can Zap you more than once. Once a player zaps a LISTING, they can't see any posting by that Ambassador again. Players can opt to HIDE from a Listing, and it works the same but without costing a life of the Ambassador. Players who put Listings into their BUCKETLIST bolster an Ambassador's Rank and Title and therefore add lives to the Ambassador, making them resistant to attacks and Zaps later.  
 
Entering the Platform
You can enter the Karma the Game - Platform via the MOBILE Apps such as:
Karma the Game - Space Run,
Karma the Game - Casino,
Karma the Game - Stadium,
Karma the Game - 4Play,
Karma the Game - Gallery, and
Karma the Game - Destiny,
OR Through the KGD VR PLATFORM.
Initial entry is based on KARMA TOKENS - Karma Tokens have a fixed value based on the USD. YOU CAN NOT JOIN THE BLOCKCHAIN MODE DIRECTLY. A 1 life Token is $1.99, a 3 life Token is $3.99, a 6 life Token is $6.99, and a 9 life Token is $9.99. The Token will give you the assigned number of lives with a shelf life of up to 30 days, but adding tokens within the 25-30 days will give the player an additional 30 days without remaking their Avatar. If the player chooses to self-terminate, they can make a new Avatar at any time. Avatars can also be terminated by other Participants who "Zap" you, but it must be 3 unique players in the case of a 3 life Token that would terminate the Avatar.
 
Bearing in mind the Magazine aspect, the Apps above, and the combined Karma the Game - VR Worlds on VR Platforms, we have also released the Original Soundtrack. We are producing episodic adventures staring our Protagonists and In-Game Digital Suds AI to tell a story of the Inter-Reality Adventure and act out that story plot over the years while the adventures also transpire for the Real-Life Reality Show Contestants. The latter use their mortal avatars to have fun, meet like-minded friends, and find business opportunities via the game's powerful gamified classifieds.  
The Game and the Rules - Digital Space Behavior Modification
​When you have a GAME, you have an adventure, a quest, or challenge and invariably RULES. While there are game-like entertainments within the game, Karma the Game is still primarily a Social Networking and Entertainment Platform and NOT a game platform. It can be a destination like reading a magazine to look at the classifieds or places to go. It is a forum with things to do or participate in and explore the open VR Chat spaces or go through the many portals, whether they go to Karma the Game Worlds or an AFFILIATE'S World where we become a pass-through.  
 
This is seen on a large scale in the CASINO. Each Machine will bring you to an outside Online or VR Casino, including Atari's© casino directly or Hard Rock© and Bellagio through Interactive Games. While you are not POSTING in DESTINY, you can venture into all of the other worlds and talk to any other Avatar through your Avatar. If someone wants to know about you and you are both POSTING on THE GRID, you'll be able to connect like having an App inside the Virtual World. You'll be able to see pictures and videos from their SAFES or read the JOURNEYBOOK, VALUES, COMPATIBILITY, or even the INTIMATE PREFERENCES with PERMISSION and use either the Mobile App or the VR world in either pedestal 3D or wrist UI.
 
​DESTINY allows participants to filter their interactions, deal with unwanted behaviors, and bring a CONTESTANT out INTO THE REAL with REAL outcomes either privately or publicly through OPT-IN to the GAME SHOW. All of the other WORLDS are open, and if participants posted in DESTINY are in the other worlds and come across others, they can SHARE and PLAY and SEE all of the METADATA that is open to sharing with someone, but others will not be able to see it.
​There are RULES for the PLAYERS/AVATARS and the AMBASSADORS. There are opportunities to do BUSINESS through the PLATFORM and use the PLATFORM like a magazine to promote Venues and SOCIAL centric opportunities to create community and professional relationships.
​The Game also has rules to prevent misuse and abuse of the Platform. The game runs algorithms to detect fraud and human trafficking. Furthermore, the HOST of the Game THE GURU is a dry humor host who seeks to impart wisdom and expose the nuances of online fraud. The Guru also encourages players to have dialogs and get to know one another through the game's mechanisms.
The BLOCKCHAIN Eco System and NFTs - Trade, Collectables, and Privacy
​The EcoSystem has several nuances. The easiest is in-game collectible animated floating Zodiac Coins. P2E (Play to Earn). KGZ TOKENS are MINTED BEP20. As we move forward, these coins and tokens can be used at participating venues such as Bars as Restaurants which are a large and significant part of the game's stage.  
 
BEP-20 is the token standard of the Binance Smart Chain (BSC). The Binance Smart Chain is a programmable blockchain supporting smart contracts and EVM compatibility. EVM means Ethereum Virtual Machine. Any smart contract written to run in EVM can bridge to Binance Smart Chain.
NFTs produced for Participants on termination of an Avatar house the 30 days of memories like a comic book and are MINTED on the POLYGON or the BINANCE SMART CHAIN and sent to the Participant within 60 days of Avatar Termination. If 5 tokens were used for 5 months, the Participant would receive 5 NFTs. The Participant will also be charged Gas fees for the NFT.  
 
The MORTAL AVATAR/PROFILE becomes a DIGITAL COMIC NFT that will be tradable, destroyable, or sellable within the scope of the game and its accepting affiliates. The NFT will be a series of media within a bound cover in digital space with a key to unfold it into 30 Square Wide by 1 Square High with a collage. Dispersal of the NFT will take a minimum of 60 days after termination.
 
Privacy comes in content deletion from the system once the NFTs are transferred to the Participant.
 

 
The NON-BLOCKCHAIN Eco System and Privacy
The system perpetually produces the KARMA TOKENS and can be used for in-game trades with Participants and Ambassadors. The KARMA TOKEN is not crypto but a reward and points mechanism. KARMA TOKEN or other PERKS are currently a REWARD.
 
​The MORTAL AVATAR/PROFILE becomes a DIGITAL COMIC that will be destroyable or can be kept by the Participant for posterity. It is not exchangeable on our NFT EXCHANGE PLATFORM. The file will be a series of media within a bound cover in digital space with a key to unfold it into 30 Square Wide by 1 Square High with a collage. Dispersal of the DATA FILE will take 60 days after termination.
Privacy comes in content deletion from the system once the DATA FILES are transferred to the Participant.
 
NOTES on RULES, PRIVACY, AND ALGORITHMS
Before the Token is transferred, The Data will be run against algorithms looking for illegal activity, such as an indication of human trafficking, money laundering, and high-level fraud. As these are all against the game's rules, the consequence is that the information is then delivered to local authorities for decryption for violation of ethics rules.
 
Karma the Game of Destiny, Inc. is not an open public forum but a corporate business structured to provide an optimum human behavior experience. Use to the detriment of its users is unacceptable behavior within the scope of a studio or stage setting.
 
The Platform is an ongoing studio entertainment mechanism being ACTED, CURATED, MODERATED, and PRODUCED by the GAME and aligned with the MISSION.  
 
Opt-Ins will be minted on the blockchain. BLOCKCHAIN Player Avatars Lives are minted monthly to return to the Player as NFT 30 Days "Life in the Game" Comic books.
 
​The backend had been MySQL with PHP, but the platform needs to be integrated and the public fully mature. And while putting all of the data in the public blockchain is impractical, there is an opportunity to enter key information that allows participants ownership of their personal experiences. This being, on a clearly defined per token/30-day period, creating a comic book of one's online and social experience.
​Since all the building blocks are in place and all the functions defined, we anticipate a 2022 release of the entire platform and strategically integrated with blockchain economics.
 
The Soundtrack – Music on the PLATFORM
​The CINEMATIC nature of the platform is of great pride to the Founder and TEAM. The Original Soundtrack was produced and composed by Anthon Flammia and Directed by Rene Reyes. The Soundtrack is a measure of the excellence and passion put into this project from its inception. The music conveys feelings that correspond to the scenes and screens of the game. In Mobile and VR, they are available within the apps and all streaming platforms. The Soundtrack is being listened to in many places around the world. It has started to generate a trickle of income which is worth celebrating because the game and the worlds are still in the investment stage and aren't expected to generate revenue until 2022.
 
The Branches - A Media Network and Exclusive Content Built-In
​In addition to the group of Karma the Game - "Places", the different Media divisions have the Preface Karma the Game. For example, Karma the Game - Music is a DBA for managing music content distribution, and Karma the Game - Animations will be responsible for the episodic adventures of The Guru and the Sudo AI Team with Lucy, Alter, and the 13 Disciples.  
​The Plan - Mobile and the Metaverse
​We started the journey by developing Karma the Game of Destiny. We knew it would be the most complex mechanism of the platform. While building Destiny, we began making the 3D worlds behind the Avatars. We have created all of the worlds on our list and are fine-tuning the VR experience. After that, we'll be splitting off the apps that will allow you to roam around in them without VR but in 3D on mobile devices. Our YouTube excerpts show both the 3D (3rd Person) run-through and the VR Immersion. https://www.youtube.com/channel/UCDUR86jwWdVxy60ekybbCiQ/playlists
​The release of the Full Platform will happen sometime in 2022. There will be some releases of parts that will happen sooner for testing and early adoption. Karma the Game - Destiny was released on the AppStore on October 13, 2021, and the PlayStore on September 0f, 2021.  
Unfortunately, we experienced the single most significant setback in the Platform development on November 22 when our server hosting company, Limestone Networks, completely deleted our entire backend and was unable to restore it. We were devastated, and this has led to a very drastic PIVOT for our Team. We will fast-track our plan to change data storage and logic technology from PHP/MySQL to NodeJS/ReactJS. We will also put aspects of the backend onto the blockchain and focus immediately on releasing our integrated "Metaverse" VR products within the next 2 to 3 months.
​​
​The Gorilla in the Jungle - A Marketing Plan
​Along with "traditional" methods of "digital" advertising, we will employ IG© and Youtube©, Twitter© and Discord©, and Linkedin© to some degree. Facebook© is Meta© and a MAINSTREAM platform that will undoubtedly realize Metaverse's status. KGD is more counter-culture and alternative. It is part of Brand Experience and thus not a platform that purports to compete with the typical Metaverse experience.
Each of the social and media platforms has varying use cases. We are going to spend the majority of cash on PR through a reputable firm in NY for TV, News, Podcasts, magazines, and print. The social arena is a noisy space, and we will use action scenes, videos of the creator acting as a storyteller and game master, music, sexy model showing off our merchandise
​In addition to those "traditional" methods employed, KGD has entered into partnerships with the makers of alcoholic beverages and the cannabis industry for events and venues to brand the company as a purveyor of social joy and gatherings. We will bring the game to the streets in a proactive and in-game (outings) way. As an example of a brand-customer acquisition buy-in, through our partnerships, KGD will "buy a round" at a venue to have patrons of the venue space scan a QR to download the game to their devices.
 
Our Mission
​Our focus as a company is the joyous celebration of life and social commerce. Making friends and going out and participating in the foods, beverages, and recreational endeavors of humanity through and with digital immersion. We mean to be as entertaining as we are utility from going out with friends to getting home safe in an Uber©.  
Our platform is an inter-reality futuristic sci-fi digital interface, and our expression reflects the digital age of adults making their way through the Game of Life.
​​Business MODELS and DETAILS
DESTINY – Gamified Classified Advertising Mobile App and VR App. Destiny is a social living centric CRM/Social Calendar and Filtering system. It helps participants organize venues, events, and meeting friends and strangers via the platform's robust process management tools. The tools are organized in easy to navigate sub-menus.  
These Popup Buttons are primarily 5 sections. Search, Social, Actions, Details, and MyStuff.  
 
Search is just a text box to look for people you know or have gotten a name for through some outside mechanism, social network, etc., like finding someone in IG©, etc.  
Social is a popup of Intro (send an emoji), Chat (like WhatsApp© or similar), Group (access or invite others to Groups or make a new group), Safe (A Dropbox© kind of system where you can share images, videos and Music as Playlist or individually), & Map (In-Game Statistics of locations and players)
 
Actions are Gamification Interactions. The popup opens Hide (Unlimited Hides to not see someone ever again every 30 days with application of Token to the Destiny Post), Zap(Zap will cost a participant 1 life which cannot be recovered), Door #4(Challenge or Prizes awarded and the button leads out of the game and into the website), Play the Stars(Runs Instant Astrology Compatibility), Truth or Bomb(random question generator for conversation)
 
Detail of Posted Avatar. This is the Avatar's detail, but the Outing button resides here. Let's Go Out (button opens a detailed invitation form to send once filled with date-time, purpose, relationship type, and bucket-list choice – mine or yours), Participant Stats(how a participant participates is listed with small graphs and stats), JourneyBook Peek(shows the answers to question in the sections of the book, Values, Compatibility, and Intimate Preferences), Bucketlist(Shows items participants favorite for outings and events)
 
My Stuff is where my JourneyBook(Categorized Questions with multiple choice in 3 main sections: Values, Compatibility, and Intimate Preferences), my In-Game Email(Action and Social sends from other players), Calendar(System puts dates and outings on the calendar when Participants Opt-In), Wallet(Centralized or Decentralized the wallet holds Tokens or Crypto), Config(Allows my Avatar to change idle default to some other movements, turn off sounds or music) and Bail (Log out or Destroy your Avatar)
 
 
 
 
Company INFORMATION
Karma the Game of Destiny, Inc. was established in 2019 by the inventor and producer of the platform, Rene Reyes. Rene is responsible for the entire frontend, logic, database structure, and storyline of the platform, the Destiny Gamification, and the establishment of the company.
The concept began in 2013 and found some initial funding through AlquimiSoft Media and Entertainment.
 
KGD was set up as an independent company once the product was close enough to test the Alpha and begin the Beta of the Destiny App on Mobile. The Mobile App went Beta live in 2019. Before the large test, the system was sabotaged by the hosting company, and we are working to rebuild the App with the planned upgrade from PHP to NodeJS.
 
Concurrently the VR worlds have been designed and are in a testing phase. Once the new backend is complete, it will be connected to the VR worlds, and the VR Worlds will launch in Beta; we can begin widespread PR and Marketing to sell merchandise, NFTs, and Crypto alongside promoting the Platform. This will allow for continued development and revenues to start mass adoption.
Headquarters for Karma the Game of Destiny, Inc., is 92 Main Street #202, Yonkers, NY 10701
 
 
 
 
The TEAM
Rene Reyes, Founder, and Chairman
Rene is a serial entrepreneur with a diverse background. He is primarily a Design Engineer with experience in Infrastructure Systems, Servers and Databases, and Corporate Software Development as well as Construction, Architectural Metals Fabrication, and Solar Energy and Sustainable Design. Rene is also the owner and Sr. Engineer of Alquimi Innovations, providing Architectural Metals Fabrication and industrial design, and 3D modeling.
Rene was the builder of the world’s first full-size leaning VR motorcycle and helmet in 1993, which was on 3 news channels and appeared on CNET back in the early days. He has been waiting for the world to catch up to his futuristic visions of human-computer interconnectivity.
 
Andy Khan, Senior VP
Andy is an entrepreneur; he is a real estate broker in NY and co-owner of Silverside Realty and 1520 Records. He is responsible for introducing Rene to Anthony Flammia, the game’s Executive Music Producer, and acts as KGD’s Keeper of the Integrity Gem. 1520 Records is the distributor for Karma the game of Destiny Soundtrack, on streaming platforms all over the world. Andy is involved in the day-to-day challenges that come up and provides support and executive management, and advice to help give perspective to the Team.
 
Anthony Flammia, Executive Music Producer
If Bill Withers, Stevie Wonder, and Phil Collins got together with Sade, Erykah Badu, and Nina Simone and made a freaky, smooth, swaggy love child, 9 months later, Anthony Flammia would be born. Born in Yonkers, NY, Flammia has found a way to re-vamp the term “mood music.” With his ambient vibrations illuminating from the piano mixed with the smooth & soulful yet raspy & rugged timbre of his voice, he creates song after song that will melt your heart, only to put it back together and melt it once again. Born into a family of musicians, it almost seemed inevitable that “Flamm” would eventually cook up some food for the soul for everyone to sit back and enjoy. 
While Flamm and Rene were neighbors and were friendly, they didn’t know what the other was doing until Andy Khan put them together over a beer. The timing couldn’t be more perfect. Rene had just put an ideation soundtrack together and was looking for a producer. Together they worked on the feel and the vibe for each scene, and Flamm made the magic sounds that created the sweet mood of Karma the Game.  
 
Ollie Ogbu, Director of Outreach and College Tours
Ollie is a Professional Football Coach for Colleges. 
He is a committed and hardworking individual who has great positive energy. Ollie has strong leadership, communication, and interpersonal skills and takes pride in completing the task at hand. 
With skills acquired through his Sociology and Criminal Justice Degree alongside his enthusiasm and focus, he is a great asset to KGD. 
Ollie played College Football at Penn State (2006-2010) and was part of the Indianapolis Colts (2011), Philadelphia Eagles (2012), Montreal Alouettes (2012-2013), and LA Kiss (2014).
 
Other CONTRIBUTORS
 
Streakbyte
The Team would not be complete without mentioning our outsourcing Team Streakbyte. Rahul and Jayesh have been really awesome. They work directly with Rene in building KGD and the product. 
They have put in countless hours programming our backend, and they get kudos for taking the time to understand and implement what has never been done in the industry with regard to the complicated application structure of this unique platform.  
 
There are so many others who have helped or been commissioned for specific tasks, like Amila Chamara, who made many of our Avatars, Sean Welsh, who produced some amazing VFXs; and Alfie from Argentina, who made some incredible videos for our psychedelic transitions.   
 
 
 
 
Road MAP
 
 
The Roadmap illustrates three pillars of the Platform: Blockchain, Entertainment, and Advertising. 
Entertainment is the heart of the business model and our measure of success. It’s not just about the utility of the Platform, but something beyond that drives spaces between moments where there would normally be pointless and contentless screen time. The Platforms to become a hollow Metaverse destination and Mobile App.   
Advertising is the business model, but the Platform is not designed for popups and noise-based advertising but for in-game and transaction pass-through for our advertiser, thereby bringing the customer directly to a decision to explore and participate. The advertising spaces and verticals are abundant throughout the platform, starting with gamified classifieds and listings to the casino, music, and gallery spaces. Space Run is full of direct and indirect portals, and there are secret rooms throughout the Platform.
Blockchain is a unique opportunity for fees, NFT merchandise, and Dapps (Decentralized Applications). It also is a Segway to the evolution of Web 2.0 to Web 3.0 and absolutely necessary for any platforms to have a handle on as regulations and world adoption continues to move towards blockchain systems of record keeping and digital asset management.
  

Industry Statistics – Hardware and Delivery
Our plan is primarily a non-exclusion plan. Metaverse is leaning towards VR as the be all to end all. We don’t feel the Ready Player One model is practically viable despite the strength of the VR movement and our commitment to being a part of it. Our plan means that the mobile users, which is 5.22 Billion; users will have access without the need for VR glasses. It also means a Desktop PC solution, a game console solution, and a VR headset solution are all a part of the plan. More than individually, they must have a cohesive platform between them. We must remain hardware-agnostic and inclusive so that the platform is accessible and permeates seamlessly, whether via mobile, desktop, tablet, or VR headset, but also Lucy’s booth and LED multi-media screens and rooms and even holography and AR glasses. Social media has a unique dynamic but ultimately is treated both as channels for advertisement and links to influencers' audiences. And rather than trying to lure users to a new platform and away from current social media, Karma the Game creates inclusion through the safe, and the social platform becomes a superpower for those registering to be ambassadors. Karma is significantly different so as not to force the user to make a choice for which platform to use, but it is a new function and is completely transitional while also being an enterprise-level solution.
 
 
Industry Statistics – Social Media
Each of the Social Platforms has some unique qualities and demographics. At this point, we appear to have the most synergy with Instagram, TikTok, and Snapchat. The Blockchain side resonates with Twitter, Discord, and Telegram. We expect that once the Ambassador App is being adopted that Reddit and Pinterest will be viable partners and affiliates, as well as YouTube for Venue promotional content. 
We consider these platforms as affiliates and, in some cases, expect a near partnership with continuous advertising to continue to reach new users that would not know about Karma the Game otherwise.
 

Industry Statistics – Developers and Blockchain
  
Adoption goes hand in hand with availability. Karma the Game’s cohesive and broad-spectrum allows for mass adoption. Gamified Interactive Entertainment offers Social Networking, Local Tourism, and Attractions. It would appear we are well defined to tap into this $4.8B dollar VR market.
 
 
And apart from VR, our hardware-agnostic approach gives us full access to the overall video game market shown here in 2018 to be over $40B and including the VR Market. But not necessarily online gambling, shown below, ripe for our vertical business model.
 

What is an immersive EXPERIENCE?
Broadway is an immersive experience; a circus is an immersive experience; reading a book is an immersive experience. However, a flight simulator and a console game on a big screen are an interactive, immersive experience and the levels of those experiences vary with technology also with content.  
Just like Broadway, a great story can make us laugh or cry. A console game can make you scream and yell. So can watching sports (quite an immersive experience). And if you go on a game show, you can participate as a contestant.  
VR is visually immersive so that your visual reality is replaced. AR is augmenting a digital reality over our natural reality, and XR or mixed reality can use AR, VR, LED floors and walls and ceilings, or holography. An Immersive Experience can take you to another place. Technology is just a tool, but it will take good storytelling with a great flair for drama to truly give you the next levels of an immersive experience. Karma the Game is an InteReality Immersive Experience with an almost infinite potential for telling great immersive experience stories.
 

Final NOTES

THIS IS THE OPPORTUNITY WE ARE PURSUING. THE NEW CONSUMER WILL BE AN IMMERSIVE CONTENT BUYER LOOKING FOR GOOD VALUE AND IMMERSIVE ENTERTAINMENT. UTILITY AND QUALITY FROM A PLATFORM IS A VALUE ADD WITH SECURITY AND COMMUNITY IN MIND. 
 
FANFARE AND DRAMA ARE POTENT ENTERTAINMENT MODELS.  
 
DIGITAL IMMERSION CAN INCLUDE REAL-LIFE VENUES.
 
THE METAVERSE AND INTEREALITY ARE NOT JUST A DESTINATION BUT WILL BE A PART OF THE HUMAN JOURNEY.
 
PEOPLE NEED COMMUNITY. 
 
PEOPLE NEED TRADE.  
 
ADVERTISING DOESN’T NEED TO BE A POPUP.
 
BLOCKCHAIN IS JUST A BANKING AND CONTRACT SYSTEM. IT’S NOT A MONSTER OR A HERO. IT’S GREAT FOR MAKING MONEY.
 
KARMA THE GAME IS THE INTERSECTION BETWEEN MOBILE, META, CONSOLE, AND REALITY WITH STYLE.
 

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