Business Overview
decisio offers a free unique four-way "swiping" interface to help users decide what to watch, read, or play. Our apps will cover movies/shows, video/tabletop games, books, restaurants, and a kids' version for each, all without overt advertising. Users swipe right to indicate a like, left for a dislike (if they have already experienced the media), up for interest, and down for disinterest (if they have not experienced the media). Our machine learning algorithms will provide top 5 suggestions based on user preferences, swiping behavior, and demographic data.
Target Market
Our target market includes individuals who enjoy entertainment but struggle with making decisions due to the overwhelming number of options. We aim to reach a broad demographic across various age groups, geographies, and interests.
Revenue Model
- Primary Sources: Data sales to streaming providers, movie and TV studios, video/tabletop game companies, book publishers, and restaurants.
- Secondary Sources: Potential partnerships with streaming providers and notifications about upcoming releases without overt advertising.
- Premium Features: Future subscription options for advanced features such as more personalized recommendations and additional content.
Funding Requirement
We are seeking $75,000 to launch our first app within the next 6 months. This funding will be allocated towards our development team, technology, and marketing efforts.
Company Description
Mission Statement: decisio’s mission is to revolutionize the decision-making process for entertainment by offering a free, simple, delightful experience that connects users with content they love. We aim to provide actionable, clean, and unbiased data to the entertainment industry, helping businesses tailor content and enhance the viewing experience for users globally.
Business Goals:
- To create the world’s largest and cleanest data source for media.
- To establish decisio as a leading recommendation engine across multiple verticals.
- To build a scalable platform that partners with media creators worldwide.
Market Research
Our target market includes a wide range of individuals who engage in entertainment activities. The market encompasses approximately 600 million subscriptions in the US, 840 million subscriptions worldwide (excluding Asia), and 2.21 billion subscriptions globally. Additionally, the global print media market is valued at $146 billion with approximately 900 million eBook users today and 1.1 billion eBook users by 2027. The video and tabletop games market continues to grow with 3.3 billion active gamers globally and 190 million in the US.
Conclusion
We believe that decisio has the potential to revolutionize the entertainment industry by making it easier for users to discover content they love. Your investment will enable us to bring this vision to life and create a significant impact in the market.
Interactive Demo -> http://demo.decisio.media Press "r" to restart!
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