OVNIO.ioStreams channels to users who want to socialize with friends, shop from tv shows, co-watch live concerts with fans and order take-out all on one platform. Please see our pitch deck below:
OVNIO’s 3 Prong Market Size
Due to the fact that OVNIO is platform that allows users to stream content, purchase items in real-time and brands can advertise commercials – we have identified 3 markets we are penetrating. Video streaming market size was USD $455.45 billion in 2022 The global market for digital advertising and Marketing estimated at US$531 Billion in the year 2022. In 2021, retail e-commerce sales amounted to approximately 5.2 trillion U.S. dollars worldwide.
OVNIO Market Growth
The video streaming market is expected to reach USD $1902.68 billion by 2030. The video streaming market will exhibit a CAGR of 19.3% during the forecast period, 2023-2030. The digital advertising market is projected to reach a revised size of US$1.5 Trillion by 2030, growing at a CAGR of 13.9% over the analysis period 2022-2030. In 2021, retail e-commerce is forecast to grow by 56 percent over the next years, reaching about 8.1 trillion dollars by 2026. As you can see, these 3 markets will grow exponentially and be a multi-billion dollar industry.
How will we at OVNIO monetize?
OVNIO will generate revenue from streaming subscriptions, media buys, advertising, e-commerce sales and licensing our patented software.
OVNIO Traction (what we've done so far)
We at OVNIO have acquired the domain name, filed for trademarks, launched the beta site back as freemium model proving there was a demand for this type of interactive TV service. We were able to garner over 60K+ subscribers.
OVNIO Team Highlights
Our founder started OVNIO because he could not find a streaming service that had all the interactive features with the ability to shop and co-view with friends, let alone make a phone call while watching a TV show, under one platform. Today’s streaming services only serve as a subscription on-demand product without interactivity, social networking, and shoppable entertainment. Mr. Swanston, started OVNIO because he could subscribe to a online TV platform that provided a all-in-one user experience (watch TV, socialize while watching TV, shop while viewing TV, and call a friend, without leaving the app).
Here is a list of the of Executive branch:
- Jason A. Swanston/ CEO & CTO–– patent holder, software & game developer, digital strategist for 20+ years.
- Micheal A. Swanston / VP - product salesman 50+ years
Nathanial Brown, Jr. / CFO – 20+yrs of financial services, series 7 holder, MBA from Bel Haven Univ., retired economics teacher.
- Dr. Krys Cameron / Dir. of Advertising & Media Buys – 20+ yrs of Digital advertising (AT&T & Verizon).
Lance Pope / VP of Digital Distribution – former VP of ASCAP (20 yrs), 23+ years music publish & recording artist relations.
- Hayes Stamper / Dir. Of Business Development – 30 plus yrs of business development in tech, SaaS in US and abroad plus VR hardware distribution.
- Ram Mohan/ Project Manager - 15 plus years of app development front/back end
- Ivan Smith / In House Legal - 40 years of Corporate Law, litigation, and compliance.